﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace PongXNA
{

    class Scene
    {
        public Rectangle LeftSideHitBox { get; set; }
        public Rectangle RightSideHitBox { get; set; }
        public Rectangle UpSideHitBox { get; set; }
        public Rectangle DownSideHitBox { get; set; }
        public double PosXLeftSide;
        public double PosYLeftSide;
        public double PosXRightSide;
        public double PosYRightSide;
        public double PosXUpSide;
        public double PosYUpSide;
        public double PosXDownSide;
        public double PosYDownSide;
    }
}
